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Call of Cthulhu RPG: Cthulhu Dark Ages – 3rd Edition (Hardcover) CHA 23165-H

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Cthulhu Dark Agesis a world lit only by fire. The ancientempires collapsed centuries ago, taking their culture andlearning with them. Its a dark world and people are right to beafraid of the dark. Apart from the Viking raiders, witches, andoutlaws, there are the unquiet dead, ancient horrors, and othermalevolent beings stalking the countryside. Dark entities,beyond good and evil, wait hidden in the recesses of time and the angles of space. A few brave souls try their best to resistthe horrors and push them back from whence they came.

With the 3rdEdition,Cthulhu Dark Ageshas been updated forCall of Cthulhu7thEdition, completely revised and includes a wealth of newsetting material. Inside you will find a players guide to theDark Ages, an optional Sanity mechanic for mirroring themedieval mindset, rules for the oral tradition of storytellingand mounted combat, a grimoire of Dark Age spells plusoptional rules for Folk Magic, a bestiary of monsters, as wellas a fully detailed setting the Anglo-Saxon communityof Totburh in Englands Severn Valley, full of interestingcharacters, dwelling descriptions, and a multitude of plothooks for Keepers to use and develop.

This new 3rdedition comes in hardback and full color, with additional material concerning poetry and kennings, the written word, using the Oral Tradition in games, amulets, further use of Sanity in the setting, Paganism, and Norse Paganism.

Chapters

  • Introduction and Foreword
  • Anglo-Saxon England
  • A to Z of the Dark Ages
  • Dark Age Investigators
  • Game System
  • Investigative Horror in the Dark Ages
  • The Cthulhu Mythos in the Dark Ages
  • Bestiary
  • The Community of Totburh
  • Scenarios
  • Appendices

Three ready-to-play scenarios introduce players to the world ofCthulhu Dark Ages, building on the tensions, characters, and horrors lurking in Toburh and the lands surrounding the community.

  • The Hunt-wherein a terrifying wolf is troubling the community of Totburh and must be dealt with. This short adventure provides the perfect introduction to the Dark Ages setting.
  • The Doom That Came to Wessexall is not well at the Monastery of S. Swithun, with an attack leaving some of the monks dead or injured. Something foul is afoot threatening the very sanctity of the monastery.
  • Eseweald-Oswyn, the thegn of Totburh, is concerned about the disappearance of his son, sent on a diplomatic mission to calm tension with a neighboring community, who seems to have vanished without a trace in the dark foreboding Eseweald forest

The book is rounded out with comprehensive appendices containing a Dark Ages Glossary of historical terms, a Timeline covering 9501054 CE, a Whos Who of notable historical people, kings, and popes, and a bibliography of texts and sources of inspiration.

Throughout, advice and guidance on running adventures and presenting the world of the Dark Ages is provided.

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